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1. Mining, wing and squad boosters. How to get max yield. Who gets what? - in Skill Discussions [original thread]
But what about wing bonuses??? I was under the impression that if the Orca pilot had wing command skill, he could be the wing commander and have the wing bonus. Then this bonus would stack on top of the squad booster. In effect: A: Orca Pilot, ...
- by RalShae Marques - at 2010.02.17 20:40:00
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2. Mining, wing and squad boosters. How to get max yield. Who gets what? - in Skill Discussions [original thread]
Here's a scenario. Three people go mining; A, B, and C. Person A is in an Orca. Person B and C are in Hulks. (or any mining barge, for that matter.) All three have mining foreman skilled up to lvl 5. I want to arrange these three players to ma...
- by RalShae Marques - at 2010.02.17 18:30:00
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3. Ship class between Industrials and Freighters ??? - in Ships and Modules [original thread]
Quick question... I have been looking, (and maybe I missed it) but it looks like the next step beyond Industrials, is Freighters. Both in cargo capacity and cost (and skills). But also looking at these options, it looks like the Freighters is a ...
- by RalShae Marques - at 2010.02.16 17:03:00
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4. Exequror fit - in Ships and Modules [original thread]
Just because you can fly a Itty mark 5, doesn't mean you HAVE to. As you're probably aware, there's a speed/cargo boost per skill level on all the Iterons. An Iteron Mark 1. has a base speed of 125 m/sec. and cargo capacity of 3000m3. With the ...
- by RalShae Marques - at 2010.02.01 21:47:00
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5. Anti-cloaking device... scanner - in Player Features and Ideas Discussion [original thread]
I'm not going to get into a spitting contest. But I will ask one question for those who have posted "It ain't broke don't fix it comments." That question is.. What is the counter balance to covert ops cloaks? Everything in EVE has a balance. Be ...
- by RalShae Marques - at 2010.01.25 17:26:00
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6. Anti-cloaking device... scanner - in Player Features and Ideas Discussion [original thread]
Originally by: Santiago Fahahrri My biggest concern with all of the anti-cloaking concepts is that they are direct boosts to bubble camps. You jump through a gate, there's a bubble..and there's a hunter-killer with a scanner. your chance...
- by RalShae Marques - at 2010.01.22 22:05:00
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7. Tech 3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
Originally by: XXSketchxx I understand your sentiment but your [negative] point is sort of my [positive] point for this ship. Complexity is good; combat characters have access to a wide range of abilities and ship, why can't industrialis...
- by RalShae Marques - at 2010.01.22 21:28:00
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8. Anti-cloaking device... scanner - in Player Features and Ideas Discussion [original thread]
I would like to propose 3 cloaking device scanners. Level 1: the opposite of the Prototype Cloaking Device I. Same CPU, Power, and skill requirements. Instead of speed penalty, it has a range of.. oh.. 5K. Level 2: the opposite of the Improved C...
- by RalShae Marques - at 2010.01.22 20:55:00
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9. Probing/scanning.. I think I need more skill.. - in Skill Discussions [original thread]
OK.. I'm relatively new to scanning and using probes. I ran across a nice tutorial video yesterday on scanning. So I was killing time last night and thought I'd give it a try. Currently I can fly utilize 3 probes. Supposedly enough.. So follo...
- by RalShae Marques - at 2010.01.22 19:56:00
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10. Tech 3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
Edited by: RalShae Marques on 22/01/2010 18:56:27 I cannot endorse such a ship. While I agree there is a need to make low-sec mining more accessible, A ship as described is a bit overkill. Instead, I propose a simple piece of ship equipment....
- by RalShae Marques - at 2010.01.22 18:55:00
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11. Skill Queue allowing skills you haven't *yet* trained prerequirements - in Player Features and Ideas Discussion [original thread]
While *technically* this is a good idea. I don't find myself thinking it is an important one. Why? Because there are ALWAYS more skills you can learn. To follow you example: Electronics IV being a prereq for Cloaking. There are always skills I ...
- by RalShae Marques - at 2010.01.21 22:47:00
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12. Sub-tabs in the item window. - in Player Features and Ideas Discussion [original thread]
I would like to see sub-tabs in the item window. Having tabs for the same sub-categories we see in the market, or to the left in the "item database".. These subcategories would be "Ammo and Charges", "Blueprints", "Drones", etcetera. This woul...
- by RalShae Marques - at 2010.01.20 21:31:00
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13. Looking at market prices beyond current region - in Market Discussions [original thread]
Thank-you.. I had done a bunch of reading (I always do before posting a question) and I was 99% sure I had read everything correctly... and that this was a limitation... Just wanted to be doubly sure. Thank-you again.
- by RalShae Marques - at 2010.01.13 21:16:00
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14. Looking at market prices beyond current region - in Market Discussions [original thread]
This is probably a naive question. And already asked before... so I apologize in advance. When I go to buy something, I can never look beyond what's in my current region. For me to compare prices, or to see something outside the region, I have to...
- by RalShae Marques - at 2010.01.13 20:15:00
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15. Fitting Question, "More than one module will be penalized.." - in Ships and Modules [original thread]
I have a general fitting question. As I read on the various ship equipment and rigs, I keep seeing the warning "Using multiple of this or type will be penalized." 1. Penalized? I need some clarification what "penalized" means. Say I use to of the...
- by RalShae Marques - at 2010.01.11 16:08:00
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16. How to increase powergrid - in Skill Discussions [original thread]
Another option is trying to lower the powergrid requirements for your other modules. For example: Shield related skills could possibly reduce power requirements of shield boosters/extenders. Thus freeing up power to be used for your guns. But sti...
- by RalShae Marques - at 2010.01.06 22:16:00
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17. Custom colors for ships. - in Player Features and Ideas Discussion [original thread]
I'd like to be able do have costum coloring for my ships. (Just like Homeworld.) I propose two colors; 1: A corp color (decided by corp at creation or vote or whatever) 2: A player color. (decided by individual character) My corp and I were doi...
- by RalShae Marques - at 2010.01.04 22:27:00
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18. Relationship between skill points/levels and rebalancing. - in Skill Discussions [original thread]
OK.. I made a mistake when I first started out. OK.. maybe a couple.. or 3 or four.... When I started out, I didn't know about the learning skills. But I did stumble across the rebalancing tab. So, I used it, diverted all my Intelligence, Memor...
- by RalShae Marques - at 2009.10.05 16:52:00
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19. Proposal: Mobile Refining and Manufacturing. Skills, Ships, and Mods - in Science and Industry [original thread]
Edited by: RalShae Marques on 25/09/2009 18:40:45 Group versus solo activity: Why can't solo play be rewarding too??? People mining the "blankity blank" out of EVE with it: People already mine the blankity blank out of EVE with tools cu...
- by RalShae Marques - at 2009.09.25 18:36:00
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20. Tweaks and Changes û The New Player Experience - in Player Features and Ideas Discussion [original thread]
Edited by: RalShae Marques on 24/09/2009 22:02:13 I've read about half of the responses so far. And I had a couple ideas. Thought bubbles/voice queues while on the tutorial mission. As if the tutorial agent has a video camera in your ship a...
- by RalShae Marques - at 2009.09.24 21:57:00
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